Bioshock film stopped
Gore Verbinski directing the story rich and visually exciting adaptation of the video game Bioshock was something that sounded superbly exciting, and from the director who brought us Pirates of the Caribbean and the not bad Hollywood remake of the Japanese The Ring, you would be forgiven for thinking that Bioshock would be an easy win.
Then considering the strength of the previous films, and the huge budgets of the Pirate films, is it surprising news to hear that the pre-production work on Bioshock has been stopped because of budgetry concerns.
It's true, this doesn't appear to be a rumour either, and Universal are the ones that have stepped into the pre-production of the film and already have “let some staff go”.
According to Variety the budget has already soured to somewhere near US$160 million and now both Universal and Gore Verbinski are looking at how to cut costs, and one of those options now is to take the production outside of the United States.
“We were asked by Universal to move the film outside the U.S. to take advantage of a tax credit...We are evaluating whether this is something we want to do. In the meantime, the film is in a holding pattern.”
The article also makes the comparison to Halo, and while they are both videogame adaptations, and Halo dropped out of production, the stories are quite different and the Halo story much more complicated.
With Bioshock it's much more clear cut, it's costing too much. Stop, drop the bills, and start again, and Verbinski is keen that it will start again.
I wonder though if the studio and Verbinski are looking at the wrong adaptation right now, will a Bioshock adaptation do better than a Halo film, or a Gears of War?
However is it a surprise that these films cost so much? The production values are high for the visuals that are so easily created in a computerised world, and that's particularly true of the fantastical Bioshock don't you think?